Niantic reveals $200m funding as it develops Harry Potter

The maker of the hit augmented-reality game ‘Pokémon Go’ has raised about $200 million in new financing, just weeks after announcing its next game will be based on Harry Potter. 

Backers include Spark Capital and Peter Thiel’s Founders Fund according to the Wall Street Journal.

The new game, called Harry Potter: Wizards Unite, will see players take to the streets to cast spells and fight magical beasts.

Niantic hopes it will recreate the success of  Pokémon Go, which reached $1 billion in revenue globally just seven months after its release last July, which according to App Annie is faster than any other mobile game, including Activision Blizzard Inc.’s Candy Crush Saga. 

 

Called Harry Potter: Wizards Unite, Niantic’s new game will see players take to the streets to cast spells and fight magical beasts. It will feature many of the characters and spells from the hugely popular series (stock image shown)

‘Almost five years ago Niantic launched Ingress, our first augmented reality mobile game, turning real-world streets, neighborhoods and cities into a global game board, and bringing people together in a shared digital reality,’ the firm said when it announced the new game..

‘We’re incredibly excited to announce this next step in the evolution of AR mobile entertainment. 

Although details of the game have not been revealed, Niantic says 'Players will learn spells, explore their real world neighborhoods and cities to discover & fight legendary beasts and team up with others to take down powerful enemies'

Although details of the game have not been revealed, Niantic says ‘Players will learn spells, explore their real world neighborhoods and cities to discover & fight legendary beasts and team up with others to take down powerful enemies’

‘With Harry Potter: Wizards Unite, players that have been dreaming of becoming real life Wizards will finally get the chance to experience J.K. Rowling’s Wizarding World.’

The firm is working with  Warner Bros. Interactive Entertainment, and WB Games San Francisco on the game, which is expected to use the same ‘engine’ as Pokemon Go and Ingress, the first’s first game.

Although details of the game have not been revealed, Niantic says ‘Players will learn spells, explore their real world neighborhoods and cities to discover & fight legendary beasts and team up with others to take down powerful enemies’ 

Players will also be able to 'fight legendary beasts' from the franchise

Players will also be able to ‘fight legendary beasts’ from the franchise

However, some research suggests Pokemon Go – which its designers created to make gaming more sociable – may actually be putting players at risk of ‘pavement rage’ as they take part.

The study, which monitored the emotional responses of people as they took part in the augmented reality game, has revealed a surprisingly anti-social aspect of Pokemon Go.

Analysis showed players experience unconscious spikes in anger and frustration when they encounter other members of the public while hunting down the fictional characters in the game.

The research also revealed just how immersive the game could be – with one participant in the study almost walking into the path of an oncoming truck.

Biometric sensors showed the player was totally absorbed in the game until another member of the public who alerted them to the danger, which caused their heart rate to rise rapidly.

Characters from the hit films such as Dobby the house elf are expected to make an appearance in the game

Characters from the hit films such as Dobby the house elf are expected to make an appearance in the game

Adam Simpson, a neuroscience analyst at Sensum, the company that developed the emotion sensing technology, said their results suggested that Pokemon Go was not as social and interactive as it has been claimed to be.

He said: ‘The game has been praised for getting people out into the street and interacting with each other.

‘When the participants in our study filled in a questionnaire, they all thought they were being very social and interacting with others when playing the game.

The study shows players experience unconscious spikes in anger and frustration when they encounter members of the public while hunting down the fictional characters in the game

The study shows players experience unconscious spikes in anger and frustration when they encounter members of the public while hunting down the fictional characters in the game

POKEMON GO 

Pokémon Go uses augmented reality to project an animated Pokémon character onto real life locations.

Players have to physically visit the location, using the cameras on their phone to find the Pokémon and then capture them by flicking animated balls at them.

Within just a few days of being released Pokemon Go had been downloaded by more than 50 million people and now boasts more than 500 million users worldwide.

 

‘Our findings show, however, on an unconscious level, they were so engrossed in the game they missed out on stuff that was going on in the real world around them.  

In the test by Sensum, which works with TV, film and advertising industries to measure emotional engagement, the researchers found that participants became glued to their screens and blocked out things happening around them.

They attached galvanic skin response sensors to seven participants to measure changes in the conductivity of their skin.

They also used heart monitors to measure their heart beat and glasses with cameras mounted in them to record what the players were seeing.

POKEMON GO’S ACCIDENTS

It was the world’s most popular game since it launched in July this year, with over 15 million players trying to catch ’em all.

But Pokemon Go has also had its fair share of issues – including causing thousands of road accidents.

A new study in the US suggests that more than 110,000 incidents in a 10 day period have been caused by drivers and pedestrians distracted by the game.

Dr John Ayers, who is based at San Diego University, California, said these accidents were becoming a ‘dangerous side effect’.

In the game, players must search for virtual creatures which appear projected onto their real surroundings on the screen of their phone.

The research also revealed just how immersive the game could be - with one participant in the study almost walking into the path of an oncoming truck

The research also revealed just how immersive the game could be – with one participant in the study almost walking into the path of an oncoming truck

The study, published in the journal JAMA, concludes that the game is unsafe and causes drivers and pedestrians to become too distracted.

Dr Ayers looked at a random sample of 4,000 messages on Twitter and news reports over a 10 day period, which all contained the word Pokemon.

From this, he estimated that a total of 113,993 incidents had been reported where drivers and pedestrians had been distracted by the game.

One man drove his car into a tree, and there were at least 14 crashes likely to have been caused by the game over that period.   

 

 

 

Read more at DailyMail.co.uk