Pokemon Go creator plans to sell the tech behind its games

Pokemon Go could be about to become even more addictive. 

An incredible new video has revealed updates to the way the game’s augmented reality technology works, making it far more realistic. 

The new technology lets characters disappear behind real-world objects.

Called occlusion, the technique is being promoted by its creators as the firm opens up their Real World Platform for developers to create new AR apps.  

Pokemon Go players could soon be treated to the sight of Pikachu hiding behind static plant pots and even moving people. An incredible new video has revealed updates to the way the game’s augmented reality technology works

The technology uses an AI neural network which studies the incoming images to learn about them and obscure the digital characters as they pass behind any object in the scene, in real time  

The technology uses an AI neural network which studies the incoming images to learn about them and obscure the digital characters as they pass behind any object in the scene, in real time  

Pokemon Go was the first to bring augmented reality technology to the mainstream when it launched in July 2016.

But as advanced as it was, it had one major drawback; if something got in front of your phone’s camera, the Pokemon would be shown on top of it.

‘It really falls apart,’ John Hanke, chief executive of Niantic, the app’s creator, told theBBC. 

‘It breaks the illusion that this thing actually exists in the world, because it’s not behaving right.’

Google backed Niantic, based in San Francisco, acquired London startup Matrix Mill to make deal with the issue.

The effect can already be achieved with specialist devices equipped with advanced sensors, but Matrix Mill made it possible with an existing smart phone camera.

The technology uses an AI neural network which studies the incoming images to learn about them and obscure the digital characters as they pass behind any object in the scene, in real time.

In a written statement, a spokesman for Niantic said: ‘The recently acquired Matrix Mill team at Niantic has spent years building and perfecting deep neural networks that can infer information about the surrounding world from one or more cameras. 

‘This technology redefines how machines see and understand the 3D world and more importantly, how digital objects can interact with the real elements of it. 

‘Using computer vision and deep learning we are able to develop techniques to understand 3D space enabling much more realistic AR interactions than are currently possible.

‘This level of integration into the environment around us is a proof-of-concept that excites us about the future of AR.

The effect, known as occlusion, can already be achieved with specialist equipment equipped with advanced sensors, but London startup Matrix Mill made it possible with an existing smart phone camera

The effect, known as occlusion, can already be achieved with specialist equipment equipped with advanced sensors, but London startup Matrix Mill made it possible with an existing smart phone camera

WHAT’S THE DIFFERENCE BETWEEN AR AND VR?

Virtual reality is a computer-generated simulation of an environment or situation

  • It immerses the user by making them feel like they are in the simulated reality throughimages and sounds
  • For example, in VR, you could feel like you’re climbing a mountain while sat at home

In contrast, augmented reality layers computer-generated images on top of an existing reality

  • AR is developed into apps to bring digital components into the real world
  • For example, in the Pokemon Go app, the characters seem to appear in real world scenarios

The firm is also working on handling multiple players in its AR games, something that Google and Apple have already achieved this year.

Niantic says its system has smartphones communicate through mobile reception towers, a different technology from that used by Google or Apple, to address privacy concerns about revealing player’s locations.

Niantic is one of dozens of companies vying to supply tools for making augmented reality apps.

CB Insights, which tracks venture capital funding, last year reported that $3.4 billion (£2.6bn) in venture capital had poured into augmented and virtual reality deals. 

Niantic Labs is planning to sell the technology that powers its titles to other game makers.

Pokemon Go has been the biggest hit so far among games using AR.

The game uses the technology to project an animated Pokemon characters onto real life locations.

Players have to physically visit the location, using the cameras on their phone to find the Pokemon and then capture them by flicking animated balls at them.

Within just a few days of being released Pokemon Go had been downloaded by more than 50 million people and now boasts more than 500 million users worldwide.

Niantic Labs is planning to sell the technology that powers its titles to other game makers. Pokemon Go has been the biggest hit so far among games using AR (stock image)

Niantic Labs is planning to sell the technology that powers its titles to other game makers. Pokemon Go has been the biggest hit so far among games using AR (stock image)

The game uses AR technology to project an animated Pokemon characters onto real life locations. Players have to physically visit the location, using the cameras on their phone to find the Pokemon and then capture them by flicking animated balls at them (stock image)

The game uses AR technology to project an animated Pokemon characters onto real life locations. Players have to physically visit the location, using the cameras on their phone to find the Pokemon and then capture them by flicking animated balls at them (stock image)

Niantic was spun off from Google in 2015 as it became Alphabet and is headed by longtime Google executive John Hanke.

It has been developing a technology platform on which to build future titles, such as a Harry Potter game it is making with Warner Bros, whose release date is unknown. 

Niantic, which has raised $225 million (£171m) in venture capital, gave details of its Real World Platform that it hopes to allow other gaming companies to use one day, though it has not given a timeline for when it will go on sale.

The effort is significant because both Google and Apple have been courting developers with their own tools for building augmented reality apps, respectively called ARCore and ARkit.

Mr Hanke previously told Reuters that Niantic planned to build a 3D map of the world, a key component for smooth-running games, by tapping data gathered from the smart phone cameras of its players.

WHAT IS POKEMON GO? 

 Pokemon Go is a mobile augmented reality game developed by Niantic for both Android and iOS devices. 

The game was released on July 6, 2016 and operates on a freemium model which allows it to be played for free, though additional in-game items and services are available for a fee.

Based on the wildly popular Pokemon franchise, the game’s objective is to find, capture and train Pokemon that appear on a player’s screen as if they appeared in the player’s actual real-world location. 

New quest types will help to greatly add to the depth, complexity and story line of Pokemon Go

New quest types will help to greatly add to the depth, complexity and story line of Pokemon Go

Despite mixed reviews from critics, the game has proven to be hugely popular among gamers, being downloaded more than 750 million times within a year of its release.

The game has proven to be a cultural phenomenon, though not without causing controversy along the way. 

Researchers revealed that the game was responsible for a staggering $7.3 billion (£5.2 billion) in damages from car crashes in the United States alone within just a few months of its release. 

However, other studies have shown the positive effects of the game, believing that it aided people who struggled in social situations by encouraging them to get out and interact with others.

 



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