By PETER HOSKIN

Published: 00:36 BST, 4 April 2025 | Updated: 00:42 BST, 4 April 2025

Grit And Valor 1949 (PlayStation, Xbox, Switch, PC, £19.99)

Verdict: A bridge too far 

Rating:

Perhaps I didn’t pay enough attention in history class, but I’m not sure the Second World War continued into 1949 with the Allies pinned back into a small corner of Scotland and the Germans supreme, thanks to a new, all-powerful weapon — huge suits of robotic armour known as mechs.

But Grit And Valor 1949 is here to tell me different. 

Its alternate history has you commandeering some mechs of your own and leading the Allied fightback, all the way from the Highlands to Berlin.

This fightback takes you from battlefield to battlefield on which you (mostly) defend your command vehicle against waves of incoming robo-Nazis by positioning your team of mechs just so. 

Some mechs work better against ordinance, some against fire, and so on. It’s a glorified form of the genre known as ‘tower defence’.

And, whenever you’re playing one of its short battles, it’s compulsive. 

The gameplay is fast. The graphics attractive. The blasted, rusted world has plenty of character.

Then you die. Your whole team is inevitably overwhelmed by one wave of enemies too many, and you have to start all over again.

Its alternate history has you commandeering some mechs of your own and leading the Allied fightback, all the way from the Highlands to Berlin

Its alternate history has you commandeering some mechs of your own and leading the Allied fightback, all the way from the Highlands to Berlin

This fightback takes you from battlefield to battlefield on which you (mostly) defend your command vehicle against waves of incoming robo-Nazis by positioning your team of mechs just so

This fightback takes you from battlefield to battlefield on which you (mostly) defend your command vehicle against waves of incoming robo-Nazis by positioning your team of mechs just so

Some mechs work better against ordinance, some against fire, and so on. It¿s a glorified form of the genre known as ¿tower defence¿

Some mechs work better against ordinance, some against fire, and so on. It’s a glorified form of the genre known as ‘tower defence’

In Scotland. Except now you have more knowledge about what’s to come, as well as access to upgrades you’ve picked up along the way. 

Can you push on further this time?

Which would be fine, if those battles had just a little bit more to them, and if the upgrade system didn’t come across as a bunch of random-seeming numbers.

As it is, here’s my own alternate history: how about we call it a day, lads, and leave Scotland to the Germans?

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PETER HOSKIN reviews Grit And Valor 1949: It’s 1949. Robo-Nazis have taken over the world and all the allies are trapped… in Scotland

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