Original movies don’t come much better than Toy Story.

Pixar’s opening effort and the first film to be entirely computer animated fast became one of the most beloved movies of all time, bringing to life the seemingly static characters that fill up a child’s bedroom.

It joined a small pantheon of classic Disney films which bridged the generation gap and had parents perched on the couch, eagerly keeping up with the adventures of Woody and Buzz.

The classic achieved the rare distinction of a perfect 100 per cent rating of Rotten Tomatoes and, rarer still, the honour of being preserved in the Library of Congress.

You’d be hard pressed to find someone who dislikes Toy Story, or even a film buff with bones to pick over its plot or production.

But, to mark 30 years of the phenomenon, we’ve discovered the most universally adored children’s movie is riddled with fakery.

From a main character’s secret x-rated rant to an animation blunder you won’t be able to unsee – how many Toy Story goofs did you spot?

Debuts don't come much better than Toy Story. Pixar's opening effort and the first film to be entirely computer animated fast became one of the most beloved movies of all time

Debuts don’t come much better than Toy Story. Pixar’s opening effort and the first film to be entirely computer animated fast became one of the most beloved movies of all time

But, to mark 30 years of the phenomenon, we've disovered the most universally adored children's movie is riddled with fakery

But, to mark 30 years of the phenomenon, we’ve disovered the most universally adored children’s movie is riddled with fakery 

From a main character's secret x-rated rant to an animation blunder you won't be able to unsee - how many Toy Story goofs did you spot?

From a main character’s secret x-rated rant to an animation blunder you won’t be able to unsee – how many Toy Story goofs did you spot?

Familiar faces 

Special leniency must be given to Pixar’s team given that they were making a bold step into the unknown, animating a whole film on a computer for the first time.

Armed with the biggest talents in the industry, the production process used 400 computer models and deployed 800,000 machine hours and 114,240 frames of animation to achieve the masterpiece.

For starters, every human looks the same. The geniuses over at Pixar did their best to disguise this, but once you notice it, there’s no going back.

In this brave new world of computer animation, everyone is either Andy or his mother Ms Davis, with changes in the characters’ clothing deployed to throw us off the scent.

Designing people was a good deal harder than designing toys for the early CGIers meaning the end product was Andy’s friends, the Pizza Planet regulars and even the villain Sid all look practically identical.

In this brave new world of computer animation, everyone looks like either Andy or his mother Ms Davis, with changes in the characters' clothing deployed to throw us off the scent

In this brave new world of computer animation, everyone looks like either Andy or his mother Ms Davis, with changes in the characters’ clothing deployed to throw us off the scent

Blink and you’ll miss it

It’s time we take a closer look at the wide-eyed weirdness of the main characters’ faces.

Most of the detail in Toy Story is exceptional, right down to the scuffed doorways, swaying blades of grass and the shadows created by Venetian blinds in Andy’s room.

Indeed, each figure in the movie needed dozens of deeply complicated motion controls to bring them to life, with Woody alone requiring 723 to make him the heroic protagonist we know and love.

But some things were beyond the capabilities of the technology 30 years ago including, remarkably, blinking.

It takes 0.1 seconds for us to do, yet to add it into an animated film was an arduous task and in Toy Story each character can only blink one eye at a time, with some of these bizarre facial expressions even seen in close-up shots.

Another one you won’t thank us for pointing out. 

It takes 0.1 seconds for us to do, yet to add blinking into an animated film was an arduous task and in Toy Story each character can only do it one eye at a time

It takes 0.1 seconds for us to do, yet to add blinking into an animated film was an arduous task and in Toy Story each character can only do it one eye at a time

Time travelling toys 

He’s one of film’s most sadistic antagonists, taking toys apart and sewing them back together again in a Human Caterpillar-esque display of cruelty.

But one of the sources of Sid’s rage might be the fact that his bedroom clock is absolutely useless at telling the time.

Just before Toy Story reaches its climax, Woody and Buzz bump into the villain’s mutant toys in a scene which traumatised a generation of children.

Ahead of this horror, Woody attempts to persuade the space ranger – suffering an existential crisis when he discovers he is not real – to free him from a makeshift cage. 

At this point, the wall clock reads 6.25 but Sid’s alarm says 6.55 and seemingly moments later when the cowboy slams the door of the room to escape the kid’s dog Scud, and sees the terrifying toys, the time skips to 3.10.

Then when Woody has a nervous conversation with Sid’s toys minutes later, the time is an even more incorrect 10 o’clock.

More infuriating still for the antagonist, he sets his alarm clock for a somewhat civilised 8.25 but it starts blaring at 7 o’clock. Every villain has his motive. 

One of the sources of Sid's rage might be the fact that his bedroom clock is absolutely useless at telling the time jumping from 6.25 to 10 in a matter of moments

One of the sources of Sid’s rage might be the fact that his bedroom clock is absolutely useless at telling the time jumping from 6.25 to 10 in a matter of moments

Even more infuriating for the antagonist, he sets his alarm clock for a somewhat civilised 8.25 but it starts blaring at 7 o'clock. Every villain has his motive

Even more infuriating for the antagonist, he sets his alarm clock for a somewhat civilised 8.25 but it starts blaring at 7 o’clock. Every villain has his motive

A major plot ‘hole’

Back to Sid’s house – where the feuding toys end up after the villain steals them at Pizza Planet.

Buzz has seen an advert for himself on a TV during the doomed day out and is questioning what he knows about the world.

Meanwhile, Woody is in a slightly more physical predicament, trapped beneath a blue milk crate held in place by a heavy tool box.

In a bid to persuade his adversary to let him out, the cowboy appeals to Buzz’s ego, saying he ‘can’t do it without him’ and he ‘needs his help’.

But the truth is he doesn’t. The holes in the crate are just about large enough for Woody to squeeze through and make his escape from the antagonist’s room.

That, however, would be no fun and would provide a rather sudden and unsatisfying end to Toy Story when it was just hotting up. 

When Woody is trapped beneath a blue milk crate, the holes are just about large enough for him to squeeze through

When Woody is trapped beneath a blue milk crate, the holes are just about large enough for him to squeeze through

Pulling the plug 

It turns out it’s not just the toys in Sid’s house that are sentient, but also the electrical framework of the property. 

The attention to detail in his room is magnificent, right down to the discarded toys, unread books and the sun gleaming through the window.

But one white socket seemed to have a mind of its own between shots, much to the amazement of eagle-eyed viewers. 

It is attached to the wall below the window in one angle, lining up neatly with the shade’s cord next to Sid’s ‘Megadork’ poster.

Moments later, however, when the child has another tantrum and lifts the shade in preparation to scorch Woody’s forehead with a magnifying glass, the plug socket vanishes.

A white socket is attached to Sid's bedroom wall below the window (pictured, right) in one angle, lining up neatly with the shade's cord next to his 'Megadork' poster

A white socket is attached to Sid’s bedroom wall below the window (pictured, right) in one angle, lining up neatly with the shade’s cord next to his ‘Megadork’ poster

Moments later, however, when Sid has another tantrum and lifts the shade in preparation to scorch Woody's forehead with a magnifying glass, the plug socket vanishes

Moments later, however, when Sid has another tantrum and lifts the shade in preparation to scorch Woody’s forehead with a magnifying glass, the plug socket vanishes

Monitor Mayhem

Parents of young children loved Toy Story for its heartwarming message, complex characters and a plotline that film fans of all generations could be gripped by. 

But those looking for an accurate depiction of bringing up a baby were left bitterly disappointed from the outset, when an early scene exposed the movie’s developers as knowing more about cutting-edge animation than parenting.

Andy’s birthday party has the toys on tenterhooks as they wait to see which new figurine their owner will unwrap.

In order to steal a march, the gang implement a detailed spying mission which involves the army of green soldiers planting a baby monitor to hear what is going on.

The only problem is, this group of rugged, regimented infantry have no clue how the piece of kit works, planting the end that projects sound in the room where the party is happening, instead of the microphone.

The operation ends up going pear-shaped anyway, as the monitor is switched off by the time Buzz is revealed to be the surprise final present, but it really should have been scuppered before it even started.

The army of green soldiers have no clue how a baby monitor works, planting the end that projects sound in the room they're spying on, instead of the microphone

The army of green soldiers have no clue how a baby monitor works, planting the end that projects sound in the room they’re spying on, instead of the microphone

In one scene, Buzz was written into the script as saying 'damn' but editors were forced to change his line to gain a better certificate

In one scene, Buzz was written into the script as saying ‘damn’ but editors were forced to change his line to gain a better certificate

Buzz Light-Swear

Toy Story earned a whopping £287million ($373m) in the worldwide box office, becoming the second-highest grossing movie of 1995 and one of the best-earning children’s films of all time.

Its success prompted a Special Achievement Academy Award and led to four money-churning spin-offs.

Such commercial gains would not have been made, however, were it not for the vital U (or G) rating attached to the movie, certifying it was appropriate for all audiences.

But our toy heroes almost had a sweary Buzz to blame for sacrificing the inclusive age rating and being lumped with a PG label instead. 

While looking at a cardboard spaceship, the ranger was written into the script as saying ‘damn’ but editors were forced to change his line to gain a better certificate.

In the final cut, the sound is dubbed on so that Buzz utters the word ‘blast’, but our pioneering animators forgot to change the animation, his lips clearly ranting the initial curse word. Naughty Buzz.

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